![]() Our approach for the Fury ships was to keep the dynamic straight edge design but add to it by dividing the ships body panels up into three main layers. For PSone and PSP this key element was the best way to achieve a great design without using a huge amount of polygons. On previous WipEout games, a key feature for ship design was its dynamic straight edge and triangular silhouette. Our main aim for the new WipEout Fury ships was to modernize their visual look whilst keeping the DNA of each existing individual team. Hello everyone, my name is Dave Glanister and I’m the WipEout Fury Ship designer, here to give you a little insight into how we created the look of the ships. Starting off a small series of posts, I’m happy to introduce some cool exclusive information about the making of the game and the Fury add-in, coming straight from Dave Glanister, WipEout Fury Ship designer on the WipEout HD development team. This year we have a new release for you all, which is called WipEout HD Fury!! We announced it the day before E3, and I’m sure that you’ll be very impressed with what the guys at Studio Liverpool have been able to do. ![]() We released WipEout HD last year in stunning 1080p for $19.99, and it received strong reviews. As some of you may be aware, the WipEout franchise has been around for a while now, and continues to improve with each new update. Daimion Pinnock here, SCEA Producer for the WipEout franchise. ![]()
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